Skip to main content

One post tagged with "game design"

View All Tags

· 14 min read
Carl Cervone

RetroPGF is a unique kind of repeated game. With each round, we are iterating on both the rules and the composition of players. These things matter a lot. To get better, we need to study whether the rules and player dynamics are having the intended effect.

This post looks at the psychology of the game during Round 3, identifies mechanics that might have caused us to deviate from our intended strategy, and suggests ways of mitigating such issues in the future.

Disclaimer: I was a voter and had a project in Round 3. I also made a lot of Lists.